Alex Johnson

BA. (Hons) Computer Games Design

CV/Resume Download PDF Format

Email: alex@aj-3d.com

Tel: +44(0)7793 540 807

A highly motivated and creative digital artist, with a decade professional experience. Sole creator of “Shred! Downhill Mountain Biking”, Alex is Art, music and media savvy, and is totally dedicated to creating outstanding 3D visuals and interactive experiences.
ProfilePicWeb
Tools

3D Studio Max
Adobe Photoshop & Creative Suite
Zbrush
Vray/Mental Ray
Unity Engine
Pencil & paper
Good sense of humor

Skills

Hard surface & organic modeling
High/Low Poly Modeling
Expert knowledge of Unity
Advanced lighting & rendering
UV mapping
Multi-layer texturing & PBR workflow
Light &Texture baking
Excellent understanding of programming theory
Adept in visual scripting
Knowlege of architectural principles & practices
Game Design
Strong traditional art skills.

Education

2.1 BA. (Hons) Computer Games Design
University of Teesside 2002-2005

A Level -Art, Product Design &
Music

ABRSM Piano – Grade 8

Self Employed Indie Games Developer
ASBO Interactive – August 2014 – Present

Shred! Downhill Mountain Biking

  • Sole creator and game designer, published multi-platform game on Steam, Android, iOS and Windows Phone with 2 million downloads worldwide.
  • Designed, created and animated all visual assets including, characters, vehicles and over 30 levels and environments.
  • Developed all gameplay programming using visual scripting plugin “Playmaker”
  • UI design & programming
  • Monetisation design and in-app purchase implementation on each platform
  • Platform specific performance and controller optimisation
  • Composed and recorded original soundtrack

Other Apps & Games

  • Sole creator of several highly sucessfull novelty games/apps with over 5 million downloads on multiple platforms
  • Self produced all programming, audio, music, artwork and monetisation implementation across multiple platforms.

Senior Architectural Visualiser
SLR Consulting LTD – 2008 – August 2014

  • Responsible for creating real-time & pre rendered 3D visuals.
  • Managed and coordinated time, budget and asset production between team members.
  • Consistently streamlined production pipeline with track record in producing superb visual output within tight budgets & technical constraints.

Environment Artist
2006 – 2007 “Gameworld 7”
http://www.gw7.co.uk/
Project – “Juiced 2” – Xbox 360 / PS3
Project – “TT superbikes 2” – PS2
Racetrack environments and prop modeling, UVs and texturing

Lead Character Artist
2007 – 2008 – “Brain in a Jar”
http://www.braininajar.co.uk/
Project – “Indianapolis 500 Evolution” Xbox 360 / PS3

Environment Artist
2006 – 2007 – “Brain in a Jar”
“Raceway: Stock and Drag” – PS2
“Captain Scarlet” – PS2
“Alpha Teens on Machines” – PS2
Environment, weapons & prop design, modeling, UV layout and texturing.

Notable Contracts & Freelance Work

3D Generalist
March – April 2012 “Mere-Mortals
Project – “Dubai Airport Visualisation”
Project – “Pepsi TV Advert”
Project – “Elecktrack Visualisation”
Modeling/Texturing/Compositing / Rendering / Postproduction

November 08 – September 09
Everything Everything
http://www.everything-everything.co.uk/
Project – “My Keys, Your Boyfriend.”
Project – “Photoshop Handsome.”
3D Artist / Animator / Post production
Creating 3D animated content for music videos reciving airplay on MTV, MTV2 & NME TV.
Photoshop Handsome video was voted MTV “International Video of the week”.

Visualisation Consultant
March 08 – “BAE Systems
Produced animation illustrating proposed factory layouts & mechanical processes. I also got to see loads of cool looking tanks being made!